为何我不论A卡N卡播放视频画面都会撕裂

Totem,mplayer,sopcast,realplayer,bmp
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supernan
帖子: 690
注册时间: 2007-10-29 10:58

为何我不论A卡N卡播放视频画面都会撕裂

#1

帖子 supernan »

系统12.04,自动升级的源内最新内核,N卡装的源内闭源驱动,A卡开源驱动;为何我不论A卡N卡不管什么播放器播放视频画面都会撕裂?怎么办?求大神解答
taohunter
帖子: 1555
注册时间: 2012-03-31 3:29

Re: 为何我不论A卡N卡播放视频画面都会撕裂

#2

帖子 taohunter »

先提供以下信息:
1. 机器配置
2. 内核版本、A/N驱动使用的分别是哪个安装包
3. 用哪个版本的什么软件播放视频
4. 视频源是什么
三年后终于回到16.04--稳定了!
supernan
帖子: 690
注册时间: 2007-10-29 10:58

Re: 为何我不论A卡N卡播放视频画面都会撕裂

#3

帖子 supernan »

1.主板:技嘉(GIGABYTE)GA-MA78LM-S2主板 REV 1.0(AMD 760G/Socket AM3/AM2+/AM2) CPU:AMD Sempron(闪龙)140 盒装CPU(Socket AM3/2.7GHz /1M二级缓存/45纳米) 内存:南亚易胜(elixir)DDR2 800 1Gx2
2.内核:3.2.0-64-generic N卡驱动:glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_EXT_swap_control, GLX_EXT_swap_control_tear,
GLX_EXT_texture_from_pixmap, GLX_EXT_buffer_age, GLX_ARB_create_context,
GLX_ARB_create_context_profile, GLX_EXT_create_context_es_profile,
GLX_EXT_create_context_es2_profile, GLX_ARB_create_context_robustness,
GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float,
GLX_EXT_framebuffer_sRGB, GLX_NV_multisample_coverage
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_EXT_swap_control_tear,
GLX_EXT_buffer_age, GLX_ARB_create_context,
GLX_ARB_create_context_profile, GLX_NV_float_buffer,
GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float,
GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB,
GLX_NV_present_video, GLX_NV_copy_image, GLX_NV_multisample_coverage,
GLX_NV_video_capture, GLX_EXT_create_context_es_profile,
GLX_EXT_create_context_es2_profile, GLX_ARB_create_context_robustness
GLX version: 1.4
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_EXT_swap_control, GLX_EXT_swap_control_tear,
GLX_EXT_texture_from_pixmap, GLX_EXT_buffer_age, GLX_ARB_create_context,
GLX_ARB_create_context_profile, GLX_EXT_create_context_es_profile,
GLX_EXT_create_context_es2_profile, GLX_ARB_create_context_robustness,
GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float,
GLX_EXT_framebuffer_sRGB, GLX_NV_multisample_coverage,
GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 610/PCIe/SSE2/3DNOW!
OpenGL version string: 4.4.0 NVIDIA 331.20
OpenGL shading language version string: 4.40 NVIDIA via Cg compiler
OpenGL extensions:
GL_AMD_multi_draw_indirect, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture,
GL_ARB_color_buffer_float, GL_ARB_compatibility,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth,
GL_ARB_compute_shader, GL_ARB_compute_variable_group_size,
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output,
GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_indirect,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
GL_ARB_enhanced_layouts, GL_ARB_ES2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_explicit_attrib_location,
GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions,
GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4,
GL_ARB_get_program_binary, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counters,
GL_ARB_shader_bit_encoding, GL_ARB_shader_draw_parameters,
GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store,
GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_query_buffer_object, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_lod,
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
GL_ARB_shadow, GL_ARB_stencil_texturing, GL_ARB_sync,
GL_ARB_tessellation_shader, GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_S3_s3tc,
GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_bindable_uniform, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXTX_framebuffer_mixed_formats,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store,
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_shared_exponent,
GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_storage,
GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback2,
GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit,
GL_EXT_x11_sync_object, GL_EXT_import_sync_object, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KHR_debug, GL_KTX_buffer_region,
GL_NV_bindless_multi_draw_indirect, GL_NV_blend_equation_advanced,
GL_NV_blend_square, GL_NV_compute_program5, GL_NV_conditional_render,
GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float,
GL_NV_depth_clamp, GL_NV_draw_texture, GL_NV_ES1_1_compatibility,
GL_NV_explicit_multisample, GL_NV_fence, GL_NV_float_buffer,
GL_NV_fog_distance, GL_NV_fragment_program, GL_NV_fragment_program_option,
GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage,
GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_gpu_program4_1,
GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float,
GL_NV_light_max_exponent, GL_NV_multisample_coverage,
GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
GL_NV_parameter_buffer_object2, GL_NV_path_rendering,
GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart,
GL_NV_register_combiners, GL_NV_register_combiners2,
GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,
GL_NV_shader_buffer_load, GL_NV_shader_storage_buffer_object,
GL_ARB_sparse_texture, GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
GL_NV_texture_expand_normal, GL_NV_texture_multisample,
GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2,
GL_NV_texture_shader3, GL_NV_transform_feedback,
GL_NV_transform_feedback2, GL_NV_vdpau_interop, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit,
GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_NV_vertex_program3,
GL_NVX_conditional_render, GL_NVX_gpu_memory_info,
GL_OES_compressed_ETC1_RGB8_texture, GL_SGIS_generate_mipmap,
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
GL_SUN_slice_accum
A卡用的开源内核驱动
3.播放软件:源内mplayer2 (2.0-426-gc32b3ed-2ubuntu0.1)加外壳SMPLYAER,还有源内vlc (2.0.8-0ubuntu0.12.04.1)
4.任何视频文件都是这样的
taohunter
帖子: 1555
注册时间: 2012-03-31 3:29

Re: 为何我不论A卡N卡播放视频画面都会撕裂

#4

帖子 taohunter »

在terminal命令行用mplayer path/filename > mp_output.log的方式启动mplayer观看一个视频文件,运行一段时间出现你所说的画面撕裂现象时,就关闭mplayer。然后将mp_output.log传上来看一下,先看一下在N卡驱动下的情况吧。。。
三年后终于回到16.04--稳定了!
supernan
帖子: 690
注册时间: 2007-10-29 10:58

Re: 为何我不论A卡N卡播放视频画面都会撕裂

#5

帖子 supernan »

mplayer path the.big.bang.theory.s06e15.720p.bluray.x264-demand.mkv > mp_output.log
mplayer: could not connect to socket
mplayer: No such file or directory
Failed to open LIRC support. You will not be able to use your remote control.
File not found: 'path'
Failed to open path.
[matroska,webm @ 0xc97100]Estimating duration from bitrate, this may be inaccurate
Unsupported PixelFormat 61
Unsupported PixelFormat 53
Unsupported PixelFormat 81

以上是终端输出.
附件
mp_output.log.tar.gz
(20.41 KiB) 已下载 106 次
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flwwater
帖子: 806
注册时间: 2010-10-31 9:15
系统: kubuntu 24.04

Re: 为何我不论A卡N卡播放视频画面都会撕裂

#6

帖子 flwwater »

为什么不升级到14.04 ?
A卡开源驱动已支持电源管理,硬解高清视频.
个人收藏的数百个精美动态壁纸:
https://url17.ctfile.com/d/15983117-593 ... 768?p=6220
(访问密码:6220


个人收藏的经典国语音乐和纯音乐(钢琴,笛子,二胡等):
https://url17.ctfile.com/d/15983117-446 ... 33e?p=6220
(访问密码:6220



如果访问密码不对,可试试这个密码 566816
taohunter
帖子: 1555
注册时间: 2012-03-31 3:29

Re: 为何我不论A卡N卡播放视频画面都会撕裂

#7

帖子 taohunter »

supernan 写了:mplayer path the.big.bang.theory.s06e15.720p.bluray.x264-demand.mkv > mp_output.log
mplayer: could not connect to socket
mplayer: No such file or directory
Failed to open LIRC support. You will not be able to use your remote control.
File not found: 'path'
Failed to open path.
[matroska,webm @ 0xc97100]Estimating duration from bitrate, this may be inaccurate
Unsupported PixelFormat 61
Unsupported PixelFormat 53
Unsupported PixelFormat 81

以上是终端输出.
单看这个视频播放的相关log,除在log的中间部分出现的¨[matroska,webm @ 0xc97100]Unknown entry 0xF0¨这个错误外,并没有记录有其他的问题。以上那个错误应该是和mkvmerge相关的一个bug。

后续的问题和建议:
1. 确认一下¨视频撕裂¨这个问题是否在播放其他格式的视频时同样出现?例如mp4、flv、rmvb等。。。
2. 是否使用过其他的播放器播放同样的视频?例如vlc。如没有使用过,建议尝试用vlc再测试一次。在vlc里是可以设置一个参数避开mkvmerge的那个bug的,详见:
https://trac.bunkus.org/wiki/FAQ%3APlay ... kvmerge590
3. 如果以上的测试结果都一样的话,建议考虑采取以下方式再多做几次系统层面的变化:
a. N卡改用系统自带开源驱动或其他版本的闭源驱动
b. 使用更高版本的ubuntu及内核
理由: 我在3.5内核的12.04上测试了在N卡开源驱动下的mplayer/smplayer播放mkv视频,除内存与你一样,其他配置都比你差很多,但完全可以以稳定的帧率流畅播放。内核版本和N卡的闭源驱动版本多少是有些¨兼容性¨的关系的,既然你目前的驱动版本还是比较新的,建议配合更新版本的内核。。。
三年后终于回到16.04--稳定了!
supernan
帖子: 690
注册时间: 2007-10-29 10:58

Re: 为何我不论A卡N卡播放视频画面都会撕裂

#8

帖子 supernan »

首先谢谢楼上!我换了14.04后播放效果好多了!还在测试
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